Uncategorized

Unboxing Starfinder – Tabletop RPG

I am SO excited for Starfinder the new tabletop roleplaying game from Paizo.  The game released at Gen Con and I was lucky enough to grab some merch.  While I won’t be able to write about my experience with the game until after this coming up Sunday when I’ll be playing for the first time, I thought I’d break down the different items in the set and what they look like all unwrapped and naked.  This will serve more as an unboxing with lots of photos and less of an actual review.

The Core Rulebook

Of course we can’t start talking about the game without talking about the gorgeously stunning Core book which is filled to the brim with stats, colorful photos and so much character customization my eyes bleed just reading it!

img_1357

The artwork in the book is phenomenal and really helps to get the juices flowing as far as creating a campaign from scratch!

img_1358

Combat Pad

The Combat Pad is a handy magnetic tool to help track initiative and combat.

img_1359

It comes with several magnets and both they and the board itself can be written on and erased easily in order to move things around and take notes on the fly.  As a GM I find this tool to not be a necessity but to certainly be a luxury.

img_1360

You’ll also find an entire side of the pad to be built for tracking space combat which seems to be the trickiest aspect of this new game.

img_1361

I tried out a couple of the magnets and found them to hold very nicely and to sit in their lines perfectly.

img_1362

Incident At Absalom Station

The first mini book in a larger campaign, Dead Suns Adventure Path, this book will get you and your group started down the path of Starfinding.

img_1363

The book is fairly thin which makes sense as it is only the first chapter of the campaign, but skimming it gave me the impression that it would have at least a good chunk of content to tide us over until the next chapter hits shelves.

img_1364

And here we have the back of the book.

img_1365

Flip Mats

Two flip mats work with the game in order to track combat.  One is hexagonal for space.  The other is a normal grid for ground combat.

img_1366

Each flip mat has two sides.  The space one, though, really only differentiates by how colorful you want space to look.

img_1367img_1368

The ground one still keeps things simple but differentiates whether you are inside or outside quite nicely.

img_1369img_1370

GM Screen

I really love that GM Screens often have a lot of helpful text inside them for the GM.  I use mine frequently when playing Mouse Guard and D&D so I usually invest in one for the game of the week.

img_1371

The exterior art is all for show, but I think it does a great job of getting everyone into the feel of the game.

img_1372

As I had hoped, the interior is loaded with hints for the GM to reference during play.

img_1373

On the left, you’ll find a quick reference for Skills as well as Environment.

img_1374

The right side is dedicated to combat, both ground and space.

img_1375

Core Rulebook Pawn Collection

This little gem is packed floor to ceiling with pawns for play and if a piece of art is in the core book, you can pretty much guarantee that it is represented here.

img_1376

Below is every sheet of pawns for your viewing pleasure.

img_1377img_1378img_1379img_1380

And that’s it!  As I said before, I’ll post my thoughts on gameplay after my first session this weekend.  Are you guys excited to play?  Have you already played and loved it?  Hated it?  Let me know in the comments below!

Want More Games?

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s